If You've read basics of DC
HERE, then You know what is
itr, but maybe it is hard for You to understand different
itr kinds there.
Now I will help You with different
itr kinds.
Kind: 0 (normal hit) (was told in
basics of DC)
Kind: 1 (catching other character when he's in
dance of pain)
: itr:
kind: 1 x: # y: # w: # h: # (coordinates, look at my bdy tut ) catchingact: # # (in what frame You will go when enemy will be catched, use this twice 'cuz one is from front and other is from back.) caughtact: 130 130(what frame will be picked_cought /tip: You can always do this 130 if You arnen't experienced/.
itr_end:Kind: 2 (used when You need to pick up weapon with picking_light/heavy frames)
: itr:
kind: 2 x: # y: # w: # h: # (coordinates) vrest: 1 (how often will pickup, do it 1 and then it'll pick without interruption
itr_end:Kind: 3 (used to grab enemy, no matter if he's in
dance of pain or not)
: itr:
kind: 3 x: # y: # w: # h: # (coordinates)
catchingact: # # caughtact: 130 130 (same as kind: 1)
itr_end:Kind: 4 (used in falling frames, activate only when other char
(enemy) throw You)
: itr:
kind: 4 x: # y: # w: # h: # (coordinates) dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30(Same like kind: 0)
itr_end:More coming soon