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 DC tuts (made by Simoneon)

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Simoneon
 
 
Simoneon


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Join date : 2009-04-04

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PostSubject: DC tuts (made by Simoneon)   DC tuts (made by Simoneon) I_icon_minitimeFri Apr 10, 2009 12:31 am

So here it is:
Spoiler:

And please, if You think You're good at DC don't post here. It's only for noobs


Last edited by Simoneon on Fri May 29, 2009 12:55 pm; edited 1 time in total
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skelguardian
 
 
skelguardian


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Join date : 2009-04-18

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PostSubject: Re: DC tuts (made by Simoneon)   DC tuts (made by Simoneon) I_icon_minitimeTue Apr 21, 2009 11:18 am

cool mate, thanks!
it will help me next time I work further on my char ^^

(actually.. Only did a few sprites yet xD.. So the DCing is still far away ^^)
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XLittlebob252
 
 
XLittlebob252


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PostSubject: Re: DC tuts (made by Simoneon)   DC tuts (made by Simoneon) I_icon_minitimeMon Apr 27, 2009 10:21 am

nice tutorial i hope it helped to some 1 that dont raelly know how to DC Very Happy
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Simoneon
 
 
Simoneon


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PostSubject: Re: DC tuts (made by Simoneon)   DC tuts (made by Simoneon) I_icon_minitimeSat May 30, 2009 5:53 am

If You've read basics of DC HERE, then You know what is itr, but maybe it is hard for You to understand different itr kinds there.

Now I will help You with different itr kinds.

Kind: 0 (normal hit) (was told in basics of DC)

Kind: 1 (catching other character when he's in dance of pain) :

itr:
kind: 1 x: # y: # w: # h: # (coordinates, look at my bdy tut Wink ) catchingact: # # (in what frame You will go when enemy will be catched, use this twice 'cuz one is from front and other is from back.) caughtact: 130 130(what frame will be picked_cought /tip: You can always do this 130 if You arnen't experienced/.
itr_end:


Kind: 2 (used when You need to pick up weapon with picking_light/heavy frames) :

itr:
kind: 2 x: # y: # w: # h: # (coordinates) vrest: 1 (how often will pickup, do it 1 and then it'll pick without interruption
itr_end:


Kind: 3 (used to grab enemy, no matter if he's in dance of pain or not) :

itr:
kind: 3 x: # y: # w: # h: # (coordinates)
catchingact: # # caughtact: 130 130 (same as kind: 1)
itr_end:


Kind: 4 (used in falling frames, activate only when other char (enemy) throw You) :

itr:
kind: 4 x: # y: # w: # h: # (coordinates) dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30(Same like kind: 0)
itr_end:


More coming soon
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PostSubject: Re: DC tuts (made by Simoneon)   DC tuts (made by Simoneon) I_icon_minitime

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